Site Map - skillsoft.digitalbadges-eu.skillsoft.com
- User Authentication
- Ilia Voronin's Credentials
- Ilia Voronin's Wallet
- Final Exam: Object-oriented Concepts in C++
- Programming in C++
- Track 1: Getting Started with C++
- Track 2: Object-oriented Concepts in C++
- C++: Function Templates with Multiple Parameters & Non-type Parameters
- C++: Using Class Templates
- C++: Using the Move Constructor & Move Assignment Operator
- C++: Stream Operators, Assignment Operators, & Copy-and-Swap
- C++: Overloading Arithmetic & Relational Operators
- C++ Inheritance & Polymorphism: Pure Virtual Functions & Abstract Classes
- C++ Inheritance & Polymorphism: Multiple Inheritance & the Diamond Hierarchy
- C++ Inheritance & Polymorphism: Constructors, Destructors, & Inheritance
- C++: Getting Started with Operator Overloading
- C++: Using Function Templates
- C++ Inheritance & Polymorphism: Understanding & Using Polymorphism
- Pointers and References in C++: Using Smart Pointers in Modern C++
- Pointers and References in C++: Working with References
- Functions in C++: Using Functions & Parameter Passing
- Functions in C++: Using Default Arguments & Function Overloading
- OOP in C++: Getting Started with Object-oriented Programming
- OOP in C++: Instantiating Objects Using Constructors
- OOP in C++: Using the this Pointer & const Members
- OOP in C++: Using Static Members & Destructors
- OOP in C++: Copy Constructors, Nested Classes, & Namespaces
- C++ Inheritance & Polymorphism: Using Inheritance for is-a Relationships
- Final Exam: Getting Started in C++
- Pointers and References in C++: Getting Started with Pointers
- Control Structures in C++: Range-based for Loops
- Pointers and References in C++: Allocating Memory with New & Delete Operators
- Control Structures in C++: Using Conditional Control Structures
- Final Exam: Advanced Concepts in C++
- Track 3: Advanced Concepts in C++
- Fundamentals of C++: Using the auto Keyword, Enums, and I/O Streams
- Fundamentals of C++: Using Variables & Datatypes
- Fundamentals of C++: Getting Started
- C++: Creating a Complete Game in SFML
- First-class Functions in C++: Using Lambdas & Closures
- C++: Working with Associative Containers & Algorithms
- First-class Functions in C++: Defining & Using First-class Functions
- C++: Introduction to Graphics with SFML
- Exception Handling in C++
- File Handling in C++: Performing Advanced File Stream Operations
- C++: Working with Sequence Containers
- Developer Fundamentals
- Software Design and Development: Design Patterns & SOLID Principles
- Software Design and Development: Version Control System
- File Handling in C++: Working with File Streams
- Track 4: Software Design and Development Fundamentals
- Database Fundamentals: Database Administration Basics
- Final Exam: Database Fundamentals
- Software Design and Development: Software Engineering & SDLC Phases
- Software Design and Development: Methodologies
- Software Design and Development: Object-oriented Analysis and Design
- Final Exam: Software Design and Development Fundamentals
- Software Design and Development: Modeling with UML
- Track 3: Database Fundamentals
- Database Fundamentals: Database Concepts
- Database Fundamentals: Understanding Relational Database Management Systems
- Database Fundamentals: Working with SQL Commands
- Database Fundamentals: Getting Started with SQL
- Web Fundamentals: Dynamic Web Pages with JavaScript
- Final Exam: Web Fundamentals
- Track 2: Web Fundamentals
- Web Fundamentals: Web Development with HTML
- Web Fundamentals: Cascading Style Sheets for Web Pages
- Programming Fundamentals: Systematic Design with Pseudocode
- Programming Fundamentals: Algorithms, Sorting, & Searching
- Programming Fundamentals: Object-oriented Programming
- Programming Fundamentals: Programming Best Practices
- Final Exam: Programming Fundamentals
- Track 1: Programming Fundamentals
- Programming Fundamentals : Command Line Interface & Operating System Commands
- Programming Fundamentals: Introduction to Programming
- Ilia Voronin's Transcript
- Ilia Voronin's Wallet
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